In my previous blog post, where I was providing an update on the 2016 GNOME Summit I was organizing in Montréal, I wrote,
With a change of attendees comes a change of the nature of the event: instead of being an extremely technical, “deep end of the pool” event as it has been in the past, this edition will be focused on newcomers and potential contributors, with presentations and workshops targetted for this purpose.
I arrived a couple of days early to attend my last GNOME Foundation board meeting, in one of the KIT’s libraries. The building’s uncanny brutalist architecture only added to the nostalgia of a two years adventure coming to an end:
Hi! Long time no see. My blog has been pretty quiet in recent months, in the big part due to my extended commitment on the GNOME Foundation‘s Board of Directors (for a second year without an executive director present to take some of the load) and the various business engagements I’ve had.
Generally speaking, this year was a bit less intense than the one before it (we didn’t have to worry about a legal battle with a giant corporation this time around!) although we did end up touching a fair amount of legal matters, such as trademark agreements. One big item we got cleared was the Ubuntu GNOME trademark agreement. We also welcomed businesses that wanted to sell GNOME-related merchandise, you can find them listed here—supporting them by purchasing GNOME-related items also supports the Foundation with a small percentage shared as royalties.
For those who could not attend GUADEC 2015, video recordings have been processed and published here. You might wonder, then, what happened to the GUADEC 2014 videos. The talks in Strasbourg were recorded indeed, but the audio came from the camera’s built-in microphones (so no truly directional mic and no line-in feed). This is problematic for a number of reasons:
We were in the city center of Strasbourg with no air conditioning, which means that the windows were open so we heard all sorts of noises (including cars passing on the stone pavement, construction work, etc.) in addition to background noise.
One of the rooms did not have a speaker microphone/amplified sound system
The camera microphones being far from the speaker means that you hear noises from the audience (such as chairs moving)
As expected, GUADEC in Strasbourg was a terrific event. Huge props to the local organizing team who managed to make things work regardless of last minute curve balls, such as the venue changing or the video recording team (and their equipment) not being able to attend due to visa restrictions. I went with Alexandre Franke to pick up recording equipment only half an hour before the opening session on the first day, and manned the cameras sporadically, but was glad that other volunteers were able to fill the gaps as I was running all over the place.
Pour la première fois depuis quatorze ans, la conférence GUADEC fait son retour en France. Je vous encourage à venir nombreux à cet événement qui se tiendra à Strasbourg durant la dernière semaine de Juillet. Je dois traverser l’Atlantique (à la nage), prendre plusieurs avions et autobus pour y aller, alors pas d’excuses pour ceux situés à moins de 6000 km!
“GUADEC, ça a un intérêt pour quelqu’un qui n’est pas un développeur?”
I’m back from this year’s GStreamer hackfest, which was fantastic as usual — an intersection of great minds, big challenges, flaky Wi-Fi and good food. Christian already did a generic summary, so I’ll be narrating from the GNonLin/GES/PiTiVi perspective. See the end of this blog post for a nice video retrospective.
It’s too bad that the GNOME Asia summit in HK was so short and that I had to leave early on the last day of the conference. I wish I had more time to interact with the local community and to discuss with the design team some of the (anti)patterns that matter/appeal to me.
I’d like to thank the organizers for setting up the event and for their warm welcome, going as far as to giving our triumvir a tour of the Xiamen university campus and surroundings.
Last week was a blast. Spending a couple of days working on Pitivi fulltime and meeting with the awesome GStreamer folks again was a thrilling experience. Not only that, but it happened in the beautiful city of Málaga.
Trapped Olivier Crète and Guillaume Desmottes into fixing their stack to make video/audio calls work again in Empathy 3.2
Spoke at length with Robert Ancell at the Collabora party on Sunday.
Good to have an elaborate counter-argument to Matthew Garrett’s famous rebuttal of LightDM: it seems that Robert wishes to make it a compelling-enough replacement for gdm (and all the others) before bringing it up again; in other words, bring the living proof of the superiority of your replacement, such that there are pratically no more reasons for upstream not to adopt it. We will see how this pans out in the next few cycles, it should be interesting.
It was a pleasure to discuss various fashionable subjects of recent times such as the strategic positioning of Canonical/Ubuntu, turning points in the type of userbase (I forgot what exact terminology he used, but to me it basically translated to leaping over a ravine with a giant rocket-propelled lobster), CLAs, Pitivi, etc.
I had a fantastic week at the PiTiVi+GES hackfest and desktop summit in Berlin. Over the course of the past few days, we polished and merged some more features and bug fixes in your favorite video editor.
Lubosz’s “transformation” branch has now been merged and allows insanely sexy and efficient panning/resizing/cropping of your video clips, as you can see in the video below (or, alternatively, this video):
I’ll be giving an epic talk on Pitivi and video editing in Linux in general at Libre Graphics Meeting 2011 in Montréal, this Wednesday from 17h00 to 17h30. Since it is the sequel to the 2009 talk, this one will probably focus less on technical aspects in order to avoid repeating myself, but those of you who know my presentation style will certainly not be disappointed. Of course, I’ll probably be lurking around all week so you can catch me to have a nice conversation, hunt bugs, discuss UI design, etc. See you there!