This article is a mix of personal stories, social & interpersonal psychology, and technology (with some drive-by remarks about Free & Open Source software). I originally drafted this article in the fall of 2021 and winter of 2022, but I needed more time to rewrite it a fourth time (because why not). So, while this post ends up landing straight into the twilight zone “between xmas and New Year”, it has more insights and illustrations and arguably makes for a better-rounded story, even if it’s a 7 to 9 minutes read rather than 5-6.
Continue reading “The post-lockdown work rave, abuse, and shortened fuses”How long does it take to create a website? (and why your FLOSS project doesn’t need one)
The 2019–2020 period was a long R&D cycle for me, with a whole herd of yaks to shave, however it did give me new tools and abilities, such as the capacity to rapidly develop modern-looking websites without hand-coding them nor spending hours fruitlessly searching for—and being disappointed by—”suitable” themes.
Continue reading “How long does it take to create a website? (and why your FLOSS project doesn’t need one)”Year MMXV summarized in 2 ½ minutes
I’m doing a quick retrospective on the last seven years (you’ll see why later). In this first part, here’s a short overview of what I did in 2015 (2 to 3 minutes reading time):
Continue reading “Year MMXV summarized in 2 ½ minutes”The post-2020 Linux server landscape metamorphosis
This is “part one” of a three-part blog post on the challenges of keeping up with the “software updates treadmill” in the land of Linux. The next two parts are going to be about the Linux desktop. This first part focuses on the server side and will require about 5 minutes to read.
Continue reading “The post-2020 Linux server landscape metamorphosis”CMSes & static site generators: why I (still) chose WordPress for my business websites
For many years, until 2021, the idéemarque* website was my own static HTML hand-written codebase, which had the advantage of performance and flexibility (vs “what a theme dictates”), but was also impossible to scale, because it had a bus factor of 1 and a pain level over 9000. I even had it version-controlled in Git all the way back to 2014 (back when I finally joined the Git masochists sect). I was the only person in the world who could maintain it or contribute to it, because, quite frankly, you need to reach geek level 30+ to enter that dungeon, while most people, including new generations, don’t know how to use computers.
Continue reading “CMSes & static site generators: why I (still) chose WordPress for my business websites”Introducing Regento, marketing for FLOSS-centric companies and transitioning industries
In this blog post, I’m taking a quick break from my GTG blogging frenzy to talk about another one of my non-software projects from the past few months years (estimated reading time: 3 ½ minutes).
The origins of the Flow Game 🎥
Let’s kickstart the new year with a short & simple blog post, as a way to get me back on the blogging treadmill, and as a way to ensure my blog still works fine (I have just finished a very heavy-handed migration and database encoding surgery for my blog, which took months to solve… that’ll be a story for another blog post, if anyone is interested? 🤔 and yes, I’m totally using emojis and exotic languages in this post just to see if it still breaks Planet GNOME. わたしは にほんごがすこししかはなせません!)…
Continue reading “The origins of the Flow Game 🎥”Introducing Atypica
A while ago, I envisioned building a new* professional video production collective for commercial and non-commercial projects, both as a “creative outlet” for one of my long-standing passions, and as a way to build a specialized service offering that can act as a bridge between my own Montreal-based marketing agency and other collaborators or artists and freelancers.
Continue reading “Introducing Atypica”Rebuild of EvanGTGelion: Getting Things GNOME 0.4 released!
We are very proud to be announcing today the 0.4 release of Getting Things GNOME (“GTG”), codenamed “You Are (Not) Done”. This much-awaited release is a major overhaul that brings together many updates and enhancements, including new features, a modernized user interface and updated underlying technology.
Continue reading “Rebuild of EvanGTGelion: Getting Things GNOME 0.4 released!”Overhauling your Open Source project's "Developer Experience" and redefining the workflow
This started out as a simple status report following my first report on the revival of the Getting Things GNOME project, but turned out into a full-fledged article that, I believe, would be relevant to many community managers and FLOSS project maintainers out there. Particularly if you have an established open-source project looking for sustainable development but don’t have the luxury of paid developers, it should be worth investing the 7-9 minutes to read this.
Continue reading “Overhauling your Open Source project's "Developer Experience" and redefining the workflow”